

It's got a decent length to it, and multiple difficulties to play through, with additional (and, unfortunately, largely hidden) objectives tossed into the higher levels. The single-player campaign is a largely enjoyable one. I felt like I was playing a classic game, not an old game, if that makes any sense at all. At the same time, the run-and-gun gameplay is simply a wonderfully enjoyable mix of old school mechanics mixed with updated technology. Stealth is not an overly effective mechanic in this game, as headshots don't always seem like they work correctly, often relegating you to melee attacks, and sometimes you'll get spotted creeping around for no discernible reason.

It's hard to nail down exactly what it is that the game does, but everything from the feel of the guns, to the pace and design of the levels, just rrect.


It is in the action that GoldenEye retains that ever nebulous but all-important "feel" of the original title. The gameplay is an interesting mix of the old and the new, and it works shockingly well. Most of these additions are pretty light in the grand scheme of things, though, and the vast bulk of the time you'll be running around, shooting Russians and Janus Group thugs in their stupid faces. You'll also periodically find yourself in a bit of an on-rails sequence, shooting down bad guys as you roll along on a motorcycle or sit shotgun in a stolen Russian supply truck. Also, quick time events! You love those, right? Now they're here, albeit in limited and mostly unobtrusive fashion. Bond now has an all-important smart phone, which he can use to hack various electronic things around each level (such as door locks and controls for sentry guns). Some of that comes from the improved enemy AI, which is certainly several steps above the dunderheads that occupied the original-these guys will actually detect you if you're not careful with your attempts at stealth, call in reinforcements, and use cover just like you will. Everything's bigger, more elaborate, comes with the requisite visual upgrades (which are quite nice as Wii shooters go), and lean a bit heavier on the action.
#GOLDENEYE 007 GAMEPLAY PLUS#
You'll find familiar scenery, such as the massive dam at the outset of the game, plus the tank chase through Russian streets, but you'll also find that these aren't just rehashes of levels you've already played. As far as the progression of the game itself goes, the differences you'll notice tie more largely into the mechanics and layouts of the game's various levels. Granted, the original game was pretty light on story to begin with, so this really only applies to people who were big fans of the movie. At least the voice acting is largely decent, if a bit stiff in a few places. In most cases the differences are pretty minor, though they're all pretty keenly designed to fit into the Craig brand of Bond universe, meaning everyone's a little more savage, and a little less quippy. The new storyline pretty much follows the key beats of the original, with characters like the traitorous Alec Trevelyan, the cute-as-a-button programmer Natalya Seminova, and the murder-by-sex specialist Xenia Onatopp all making appearances, albeit in rejiggered form. The story of the game has been rewritten and "modernized," with Pierce Brosnan's cheeky and suave version of James Bond replaced by Daniel Craig's more sarcastic and overtly homicidal Bond. Let's get one thing right out of the way: If you know the GoldenEye film, or have particular remembrance of the game's plot progression, this is not that. Thomas Crown has been replaced by Lord Asriel, but in the modernized tale this story tells, it makes sense. How do you make a game that evokes pleasingly nostalgic feelings yet feels up to snuff with modern entries in the genre? Go ask Eurocom, because by and large, this updated version of GoldenEye is surprisingly adept at having its cake and shooting it, too. Think of the absurdly narrow line a development team would have to toe in order to actually please all of the required audiences involved-specifically, the die-hard nostalgists with their rose-colored glasses and perhaps overly squishy memories of multiplayer games gone by, plus the modern gaming audience, accustomed to the many, many advances in first-person shooting over the last, like dozen years since GoldenEye's initial release. Remaking a beloved classic like the N64 shooter GoldenEye 007 just sounds like a bad idea in principle.
